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Feel the power of commanding a modern jet fighter. Fly a variety of combat aircraft in the most graphically rich, audio intense game environment ever created for a combat flight simulator. Lock On: Modern Air Combat combines a broad scope of game play that includes engaging missions, an immersive combat environment, and in-your-face action. Choose from eight U.S. and Russian jets that range from the tank-killing A-10 Warthog and, ground-pounding Su-25 Frogfoot to air superiority fighters like the F-15C Eagle and Su-27 Flanker. Filled with intense campaigns, realistic flight modeling and flexible game options, Lock On will provide unlimited game play action to both novice and veteran flight sim fans.
","thumbnailUrl":null},"name":"Lock On: Modern Air Combat","applicationCategory":"Games","applicationSubCategory":"Simulation","description":"Feel the power of commanding a modern jet fighter. Fly a variety of combat aircraft in the most graphically rich, audio intense game environment ever created for a combat flight simulator. Lock On: Modern Air Combat combines a broad scope of game play that includes engaging missions, an immersive combat environment, and in-your-face action. Choose from eight U.S. and Russian jets that range from the tank-killing A-10 Warthog and, ground-pounding Su-25 Frogfoot to air superiority fighters like the F-15C Eagle and Su-27 Flanker. Filled with intense campaigns, realistic flight modeling and flexible game options, Lock On will provide unlimited game play action to both novice and veteran flight sim fans.
Take to the virtual skies for a realistic simulation of flight and combat in one of many modern U.S. and Russian fighter craft. Developed under the working title "Flanker: Attack," this combat flight sim from the producers of 1999's acclaimed Flanker 2.0: Combat Flight Simulator offers virtual pilots the chance to climb into the cockpit of the F-15C Eagle, the MiG-29k, the A-10 Warthog, the Su-27 Flanker, or one of several other real-life marvels of late 20th-century aviation.
The developers have stuck to their tried and tested format - modern jet combat over Russia, this time between the former USSR and NATO - and old Flanker players will spot three identical aircraft from the series: the German MiG-29A, Russian MiG-29A, and MiG-29C along with the SU's themselves: the SU-25 Frogfoot, SU-27 Flanker B and SU-33 Flanker D. There are, however, two new aircraft. The American fighter F-15C Eagle and the much loved, but very ugly A-10A Thunderbolt II tank buster (better known as the Warthog).
Based on the code we've been playing, Lock On looks good and plays great. The only question mark lies over the genre itself. Until recently, the flight sim market was DOA. Can Lock On do for the modern combat flight sim what IL-2 did for WWII dog fighting? Probably not, but at least it shows there's life in the old birds yet.
But the main reason for playing Lock On is combat. Lots of combat. And here it delivers -which is both a good and a bad thing. You see, there's two schools of thought on combat flight sims. There's the one that likes to get up close and personal, and there's the one that likes to see a small dot on the screen and fire off a long-range missile (imagine playing Call Of Duty by radar and you'll be close to what I'm talking about). Lock On belongs firmly to the latter school. That's not to say you can't get in close and use the cannon - the A-1OA Warthog was designed to do just that -it's just that modern air-to-air combat doesn't work that way. Try and bounce a pack of F15s and you'll have ten Sidewinders up your arse in no time.
Lock On is one of the best modern jet combat flight sims about - but it's also one of the only modern jet combat flight sims about. It looks good, the flight models are good, physics and ballistics seem accurate and there's a diverse range of things to kill. But you rarely get the adrenalin rush associated with WWII flight sims such as IL-2 Sturmovik or WarBirds III. This is no slight on the developer, it's just the way of modern air combat.
Movies like Top Gun and outstanding games like IL-2 Sturmovik and Flanker 2.5 have helped capture the exhilaration and challenge of taking to the skies in a fighter plane and fighting exciting aerial battles. Games like these are experiencing something of a renaissance, and even though it's been popular in the past to set combat flight sims in historical conflicts, like World War II, we're glad to see a new crop of games that take place in modern-day settings, complete with the kind of the sleek, top-of-the-line multimillion-dollar fighter jets and attack choppers we've already enjoyed seeing in action in films like Behind Enemy Lines and Black Hawk Down.
GameSpot: Thanks for taking the time for this interview. It seems that the combat flight simulators we've seen in the past few years were mainly focused on historical conflicts, especially World War II. Could you explain why you chose to go with a modern-day setting for Lock On instead?
There is only one other major "modern" air combat simulation in development at the moment besides LO: MAC. That competitive title is historical in nature and does not feature current, modern-day aircraft. There is room for competition in the area of combat flight simulations, but we certainly like the opportunity of being one of the only ones in development. Overall, the differences between LO:MAC and the other moderns sims that were released in the past few years are the following:
Mavericks here aren't magic missiles as they have been portrayed in most simulations. In Lock On, you have to learn what a real A-10 pilot has to learn about weapons deployment with the AGM-65 Maverick. Specifically, you have to learn about how the missile "sees" the ground, the differences in how the TV version and the IR version discerns a target from its background, how to fly to maximize the range at which you can identify and lock on to a target, and more. And that's just the Mavericks. You'll need to do the same for the unguided rockets and the awe-inspiring cannon--all while learning the details of the flight avionics in the A-10 cockpit and how the Warthog handles under various conditions. Then, having developed proficiency with the A-10, you can start all over again in, perhaps, one of the advanced air superiority fighters. Then you can learn the complexities of modern air-to-air radar operation or perhaps how to destroy ground targets in the relatively crude, HUD-less Su-25 Frogfoot. A simulation of any one of these aircraft, at this level of accuracy and detail, would be a must-have for the serious flight sim fanatic. To have all of these disparate jets simulated with such loving care is combat sim nirvana.